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Death Valley - A Horror Western TTRPG

Created by critical-kit-ltd

A multiplayer TTRPG where you take on the role of an undead resident of Bardo’s Bluff. Whether you desire to exist in peace or seek out revenge for your wrongful killing, there is always something or someone determined to make your life hell.

Latest Updates from Our Project:

5 Days Left and 200% Funding
5 months ago – Sat, Nov 08, 2025 at 06:24:08 PM

We made it to 200% pardners! Spread this around and get the rest of your crew on the train! I am so happy we made it here! Ill see you on the other side with some updates and information! For those of you on the fence I promise you its better down where we are deader!

Day of the Undead #7: Wights
5 months ago – Sat, Nov 08, 2025 at 06:54:03 AM

Howdy Yall!


Aaron here! SO I GUESS YOU GUYS DONT LIKE ALETERATION! Fools gold won in the poll and my partners being smug so now i gotta deal with that, but they are cute so its fine. Im excited to start writing it now that its got a name and a theme and all the skeleton setup. Lets get to the undead.


Alright, today is a real treat. The mages of the Undead world and the spinners of life force within the undead ranks. The Wight! Think lich like vibes and you'll be close



A conduit of the dark necrosis you now inhabit, paler than eggshells and eyes dark and black. You feel the energy, your new corrupted life, swirling in you, begging to reach out and touch others, if only temporarily. 


Where hellhounds are the flames of rebellion, wights are the chill of oppression. Mortals experiencing the presence of a wight have stated that the sensation is what they imagined the 9th ring of hell to be. Those who travelled in winter months and nearly froze to death scream in the remembrance of its chilled embrace. While this is true of Wights, the beings themselves do not make the area around them colder; it just feels this way. Wights do naturally have more innate manipulation of life force over other undead. This has at times throughout the black veil Church's history made a power struggle between vampires and wights. Vampires won that struggle out through diplomacy over the long run, but wights have always been “above” the other high undead, at least in their minds. 



Wights view themselves as the bridge of understanding that most undead will have to cross at some point. Their entire existence revolves around the one thing every undead has in common. That being corrupted life force. With their powers, they can help calm emotions and keep the newly unbirthed from immediately going feral. Most wights believe it is the duty of their people to offer guidance to those who are new. 

Necromancers of the church and wights in general have come together over the singular concept that no sentient undead may be created; they are only birthed through the process of death, missing the window. They study this conundrum and carefully consider it philosophically and morally against the teachings of the church. As they are the most powerful manipulators and their energy can make such simple undead there is talk among some of the more daring wights that the first was actually a wight and not a vampire. Though that is not recognized as canon among religious leaders in any way. Those who are even more brazen can and do take part in the cultish sects of the black veil church.

🔮Key Attribute: Wits (+1)

💀 Undead Boon — Corrupted: You start the game with Rank 1 Corruption magic. Magic ranks cost 7 experience to learn as opposed to the normal 10.

🌙 Starting Banes: Silver, Magic (purification)

🫥 Purity is Pain: You are incapable of learning Purification magic. (reworking)

🩸 Healing — life drain: Once per new dawn, you may drain the life force of a Human to deal 1d6 life force of damage at short range and heal that much. If you roll a 6 or they die from the damage, you may cast a spell out of turn order. If the human is broken, you may heal 2d6 life force or recover a critical injury; this kills the human. 

⚰️Post-Mortem Questions:

  • When you awoke as a Wight, what did the life force feel like to you? Was the information overload too much, and what have you done to gain mastery over this?
  • What do you want to use your Magik for? Do you want to maintain the status quo of the church, or will you fight for something new? 
  • What is your favorite story, myth, or philosophical concept related to life force or undeath? Do other Wights share your interest, or is it a pursuit you keep to yourself?
  • How do you view mortals now? Are they only sacks of life force? What made you think that way? If not, why have you held on to their humanity? 
  • Have you guided anyone along yet? If not, what has been holding you back from helping other undead? If you have what advice did you pass to the undead you guided? What happened to them?
  • Does the subjugation of other undead bother you? Do you regret when you create thralls or witnessing the unfair treatment of “low undead”? What are your justifications for those feelings?

My hope with wights is to illicit a sense that you can play the necromancer so many people wanna play at a lot of tables. A lot of their abilities let them make cooler and more impressive undead as they gain more and more power. Any way the Backerkit is almost done! You should go bug your friends about it and get them on here!!!

Yee-HAW!
Aaron

Day of the Undead #6: Zombies
5 months ago – Fri, Nov 07, 2025 at 10:58:20 AM

Howdy Yall!

Alright, time for a classic monster here, the Zombie! This one has a twist, though, while you still hunger for brains, you aren't witted or incapable of thought. You are a bringer of blight and slow creeping death, sure and tenacious.



Rotting and still rearing to go. You got lucky; as long as you don't lose your head, you'll always be around. You are a zombie, grubby all around but mostly grubbing for brains, your body, while falling apart, surges with strength and power. Contrary to popular belief, you aren't mindless either, just occasionally have some difficulty putting together a string of too many words. Mostly it's the tongue rot, though.  

Zombies have a tendency to have certain soft organs rot to the point of none use. Things like tongues would then prevent speech, for some reason, unlike skeletons, zombies require soft tissues to do many functions normally. This commonality between Zombies eventually resulted in Zombies adopting various forms of sign language from across different cultures and regions. Formalizing it under the black veil church was a Zombie from Eastern European countries in the 1800s. This led to a boom in communication for all undead, as some lacked the capacity to speak and now have a full language. Eventually, dialects and specific words were reflected in each undead's specific culture. 

Zombies engage in much of the labor around the black veils churchs, taking pride in carpentry, stonecutting, lumbering, metallurgy, and glass work. Zombies study the techniques of cultures and people from all across the globe as often as they can to get close to a legendary, perfect creation for their religious leaders. They also created guilds that act as unions. Zombies, while deeply indebted to the church, understand and want to make sure that the lower undead are represented in their labours and have formed unions with representatives from each of the lower undead. Organizing these with the demands of the church in mind is difficult, considering all the wants that the undead have, but since the late 1600s, anywhere the Zombie Labour Guilds have operated, there has been an increase in the overall satisfaction of the Lower undead workers. This was instituted after several large-scale riots and revolts in undead cities led by lower undead. The church asked some of their siblings of the veil how best to pacify the workers, and the guilds were put into effect, each one being led by a church member whom the local authority feels is trustworthy. 

🧟‍♂️Key Attribute: Strength (+1)

💀 Undead Boon — Don't lose your head: Critical Injuries other than losing a limb or your head do not affect you

🌙 Starting Banes: Silver, Target (Head)

🤢 What a rotter: As each day passes, you degrade a little more. Lose one life force at the start of each day. You can heal as normal. 

🩸 Healing — Thinking food: Once per new dawn, you can consume brains from a dead human and recover 1d6 life force. If this is a living human brain, you heal 2d6 or a critical injury.

⚰️Post-Mortem Questions:

  • What is the most embarrassing thing you've done to show your worth to someone? How was this rewarded?
  • What was the first thing to rot off? Did it fill you with dread, and what did you do to get it fixed, if you tried to fix it?
  • Do you trust other low undead? If you do what relationships do you have to other low undead? If not, what justification do you use to feed this mistrust?
  • Were you ever devoted to the black veil church? If so, how deep does this devotion go? If not, what jaded you to them, and how do you deal with the disapproval of your fellow zombies?
  • What tools were you taught to work with? What sort of artisan did you become?
  • When you eat brains, do you ever feel like this is connecting you to something greater than yourself? That nourishing yourself off the physical soul so to speak, of another make an impact on yourself?

Zombies' abilities expand to Grafting, rotting others, and making themselves even tougher! Tomorrow we cover the masters of Magic Wights!

Yee-Haw,
Aaron


200!!! + Day of the Undead #5: Grave Golems
5 months ago – Thu, Nov 06, 2025 at 10:27:33 AM

Howdy Yall!

It is Aaron here to give you the lowdown on the most down-to-earth undead there is. I would like to be a little sappy, though, before we get there. For those of you uninterested in fluff, skip down past the picture for the rest of you. Thanks for listening. I feared that I would never be here. I worried I would never get the chance to do the things I loved in any sort of significant way. But now nearly 150 people have a physical copy of a book I wrote coming to their door, and 50 more are reading it digitally. I don't know what to do with the emotions I feel other than try and thank you all. I hope that the game I offer you will be enough, even more though, I hope that the games to come give you just as much joy! Okay, saps done, let's get to Golems




A heap of grave dirt given life and form-pressed and polished by the life force. Given the humanoid shape, you are a grave golem. Most of your sort are hardy, sturdy, and even seen as “respectable” among the warmbloods. Most Grave Golems hold a deep respect for burial sites and feel a connection to any graveyard, even if it's outside of their own beliefs. 

Due to their innate guardian nature, Grave Golems rarely leave a place, preferring to stay in one graveyard and tend to it throughout their undeath. Golems that don't have a specific yard they return to are often bombarded by other Grave Golems with questions and requests for recitations from the rolling stone. Similarly, Golems tend to share their graveyards with traveling Golems, considering it an honor to share soil with one another, along with stories.

In an odd form of symbiosis, many ghouls and Golems work together. The ghoul facilitates proper burials for dead found near the golem's gravesite in exchange, the golem will allow the ghoul to rotate old bodies out for personal use. While the golem does respect rites of burial, most don't care what happens to a body after the ceremony, so long as the rituals and observances for that person's customs were observed. This relationship is further enriched when the golem is given riddles, puzzles, or other thought-provoking tasks that make it contemplate. 

Grave Golems choose graveyards based on their own personal preferences, but for most, the graveyard must be abandoned. Once they have it fixed up and the Golem has done an inventory of the plots, the Golem will begin filling in vacancies, with any dead they can find at first, but if unable to, they will feel an unearthly compulsion to fill those vacancies and begin looking in any place they can find. 


🪦Key Attribute: Strength (+1)

💀 Undead Boon — Earthbound: You start with rank 1 earth or sigil magic. Additionally, you do not need a tutor to learn higher ranks of this magic. Reduce all damage you take by 1 to a minimum of 1. 

🌙 Starting Banes: Silver, Magic (consecrated ground)

🪨 Stony hands: All quickdraw checks involving your hands are made at -2 

🩸 Healing — Loamy Grave: Once per new dawn, you can rest in grave soil to heal 1d6 life force. If you buried a living human here, heal 2d6 life force or a critical injury.

⚰️Post-Mortem Questions:

  • When you woke as a grave golem, did you innately try to connect with the nearest grave to you, or did you wander? What burial rite did you first learn from touching grave soil?
  • How do you feel about the preparation of human remains for the consumption of other undead? Does this feel like a violation of your innate duties, a sacred service, or something else entirely? 
  • What was the most touching gravesite you have ever seen, and why? What stories have you made about the person based on the small part of them you saw?
  • How good a poet are you when compared to other Golems? Are you proud of your work regardless? What do you feel you need to experience to heighten that work?
  • What truth about a personal history compels you to make sure it's known? How does it affect your perception of current events?
  • When was the worst melancholy that ever hit you? How many graves did you fill to end the hurt? How many flowers and poems did you write to try to honor them after? 

From a mechanical perspective, Grave Golems are neat magical tanks! I have also made a lot of their mechanics revolve around the Graves they make! So be sure to have plenty of bodies on standby if you wanna be strong! Thanks again, everyone. i worked really hard to make this world feel... alive for lack of a better word. I know you'll love making stories in it as much as I loved making it. Tomorrow we are covering one of the Classics! They are hungry for brains.

Yee-Haw,
Aaron 

Day of the Undead #4: Ghosts
5 months ago – Wed, Nov 05, 2025 at 04:12:38 PM

Howdy Yall!

Aaron, again: after we were obsessed with The Revenant, let's switch to something a little less corporeal. THE GHOST!

This undead was pretty tricky, but I am happy where we landed on them.



Ephemeral, cold, and grasping for a touch of reality. When you died, your spirit shed the flesh of your previous life, and now you wander the in-between, the nothing that spreads across the desert, while still trapped on the mortal plane, unable to touch and move things like your undead siblings can. They see you as pure, though, undistilled and raw life force, moving and thinking without flesh to hold it back.  You are a ghost, capable of taking over the bodies of others and making them bend to your will, experiencing their life and senses, a being forced to live in a shadowed half-existence. Only truly feeling what is around them when they wear the skin of another. 

Ghosts are one of the only undead that can be formed even after a body has been burned to char and ash. If the life force holds together even after its container has been reduced to nothing, they still have a chance. Though this is a sporadic occurrence. As high undead, they represent one of the pillars of the black veil church. Ghouls are the body, Wights are control over life force, and Ghosts are life force itself. 

Ferality in ghosts comes from the act of possessing too frequently or losing oneself to the hodgepodge of information while trying to fight it and being unsuccessful. The belief that you are one person while fighting to stay another person tears the ghost apart mentally until they are scared, confused, and usually angry, trying to wander into mortal realms to experience a solid identity, if only for a while.


👻Key Attribute: Empathy (+1)

💀 Undead Boon — Possession: You may possess a willing living mortal and use their body as your own (though all your stats remain the same) if the target is unwilling, roll an Empathy check vs the target's Grit. While you are possessing a target, you have access to their memories. If the possessed takes damage, you will take that same Damage. If the possessed entity dies, you may continue puppeting the body, but it will become useless in D6 days, meaning the body will be unresponsive and non-moving. 

🌙 Starting Banes: Silver, Salt

🫥 Intangible: While you aren't possessing a mortal, you can't interact with the physical world.

🩸 Healing — Squatters life: Once per new dawn, if you are possessing a living body, heal 1d6 life force (the mortal heals to). If a body you are possessing dies, you may consume their life force and heal 1d6 immediately or heal a critical Injury. You may also kill a body you are possessing to heal 2d6 or a critical injury. 



⚰️Post-Mortem Questions:

  • What most unnerved you about not being corporeal? What was important about a physical body that you lost?
  • Do you separate yourself from new memories or embrace them? Do you struggle with your identity? If so, what is a touchstone that helps ground you? If not, what gives you such confidence in who you know you are? 
  • What was the first thing you gave to someone else, realizing that your lack of physical body would make this pointless? Was it an elevating feeling being free from the physical bonds of existence, or did it make you miss those sensations?
  • What was your first possession like? Was it a comfortable fit, or did the body feel wrong and awkward, too strange to control properly?
  • Have you ever possessed someone who was dying and or died while you possessed them? What thoughts did they scream into the void as they lost what was left of themselves? Did you feel guilty?
  • Have you ever forced someone you possesed to do something so against their own morals it felt like a split in you? Have you ever used your possession to assist the church or other entities in gathering information or performing clandestine actions? What were the consequences of this? 


Aside from the above, ghosts have a lot of unique abilities that alter their interactions with the world and magic. I hope you think the ghosts are cool! Tim should be coming forward with a Special announcement next week or so! Next time we will be getting a little more down to earth.

Yee-Haw,
Aaron